Certificate IV in Information Technology (Gaming Development)

Course Code ICT40120

Duration
  • Part Time
  • 1 year
  • Full Time
  • 6 months
Delivery
  • On Campus
Intakes
Campus
  • Moorabbin

This course is not available for International Students

Overview

Explore the latest techniques for developing digital games with Certificate IV in Information Technology (Gaming Development). Learn to create 3D models, animations, game user interfaces, and master programming techniques that add functionality to your games. Let us assist you in bringing your ideas to life, crafting unforgettable player experiences.

Career Opportunities

  • assistant animator
  • assistant digital media developer
  • assistant games programmer
  • assistant graphic designer
  • support 2D/3D artist

Pathway to further studies

  • ICT50220 Diploma of Information Technology (Game Art and Design)
  • ICT50220 Diploma of Information Technology (Game Programming)
  • BIS17 Bachelor of Information Systems

Studying the Certificate IV in Information Technology (Gaming Development) at Holmesglen

The program has been designed from the ground up to take advantage of the latest industry software and development environments, giving you the skills necessary to design, develop and deploy games to your target platform. You will make the most of the industry's latest software (including Maya, Unity, ZBrush, Substance Painter, Photoshop, and 3D Coat) and learn create a wide range of games.<br> <br>During this practical program, you will develop the skills and knowledge you need to get your foot in the door or launch your own indie title.<br> <br>Skills you will acquire include:<br>• 3d Modelling<br>• 3d Sculpting<br>• Character development<br>• Asset design<br>• Concept Art <br>• 2d design<br>• Level design<br>• Animation<br>• Narrative Design<br>• UI development<br>• Visual effects<br>• Game Design<br>• C# Game programming

Entry Requirements

All applicants must be at least 17 years of age. Holmesglen also requires that all applicants <p>Holmesglen requires all applicants to have the ability to:<br>• turn on a computer<br>• connect to the internet<br>• use a mouse, keyboard, headset with microphone or speakers and webcam<br>• open and close a software application<br>• conduct a search in a web browser<br>• send and receive emails<br>• save a file, and locate a saved file<br>• download and install software application<br>• use webinar software to participate in remote learning.<p><br>Learners opting to BYOD or intending to learn remotely will require access to: <p>• A MAC with the following minimum specification: M2 Pro or Max 12-core CPU, 19-core GPU, 16-core Neural Engine, 512GB of storage and 16GB of RAM. <br>OR<br>• A PC/laptop with the following minimum specification: Quad-Core CPU, 16GB of RAM, 512GB of Storage, 4 GHz or faster processor, Windows 10 OS, or higher<br>• Headset with microphone and webcam (if learning remotely)<br>• Internet access<p>Access to applications used in learning is available through Holmesglen MyHorizon or can be downloaded via the link provided:<br>• Brightspace (Learning Management System) - https://holmesglen.brightspace.com/<br>• 365 Microsoft office suite - https://portal.office.com<br>• WebEx - https://holmesglen.webex.com/<br>• Holmesglen OneDrive<br>• MyHorizon - https://myHorizon.holmesglen.edu.au<br>• Google Chrome – recommended web browser https://www.google.com/intl/en_au/chrome/<br>• 7-Zip - https://www.7-zip.org/download.html<br>• Git- https://git-scm.com<br>• GitHub Desktop- https://desktop.github.com<br>• Unity - https://unity.com/<br>• UnityHub - https://unity3d.com/<br>• Maya - http:/www.autodesk.com/education/free-software/maya<br>• Figma - https://www.figma.com/<br> Substance Painter <br>• Adobe Photoshop<br>• Adobe Illustrator<br>• Adobe Premier<br>• ZBrush<br>• 3D Coat<br>• Blender - https://www.blender.org/<br>• Visual Studio Code - https://code.visualstudio.com/<br>• Mono Develop/Visual Studio - https://www.monodevelop.com/<br>• Twine - https://twinery.org/<br>• Unity specific plugin Fungus - https://fungusgames.com/
Prior to enrollment or commencement of training, you will be required to complete a literacy and numeracy assessment and a pre-training interview. These will assist with determining your suitability to the course, verify your training plan and identify any support needs. Your digital and computer skills will also be determined and confirmed during this process.
Applicants for the ICT40120 Certificate IV in Information Technology (Gaming Development) program must be 17 years old and above.

Recognition of prior learning

You may be able to reduce the number of units to be studied in your chosen course by measuring skills acquired through work, life experiences or qualifications obtained from formal studies or training. AQF qualifications and statements of attainment issued by another registered training organisation will be recognised by Holmesglen. Read more about Recognition of Prior Learning, Credits and Advanced Standing.

Course Structure

Timetable

This program is delivered in a hybrid format, enabling learners to attend either in person on campus or remotely through scheduled live WebEx sessions, following the provided timetable. Mandatory attendance is recorded and monitored.<p>Please note: International students can not attend remotely and must attend on campus for all classes.
Unit code Unit name
ICTPRG302 Apply introductory programming techniques
ICTICT451 Comply with IP, ethics and privacy policies in ICT environments
ICTICT443 Work collaboratively in the ICT industry
BSBXCS404 Contribute to cyber security risk management
ICTSAS432 Identify and resolve client ICT problems
ICTICT426 Identify and evaluate emerging technologies and practices
BSBCRT404 Apply advanced critical thinking to work processes
Unit code Unit name
ICTGAM418 Use simple modelling for animation
CUAANM313 Create 3D digital models
ICTGAM428 Create 3-D characters for interactive games
ICTGAM431 Design and create 3-D digital models
ICTGAM427 Use 3-D software interface and toolsets
ICTGAM429 Develop 3-D components for interactive games
ICTDMT404 Create visual design components for digital media
ICTGAM425 Create visual design components in interactive games
ICTICT433 Build graphical user interfaces
ICTGAM426 Write narrative scripts for interactive games
ICTGAM420 Produce interactive games
ICTPRG430 Apply introductory object-oriented language skills
ICTGAM421 Identify and apply games design and game play principles

Assessment

Assessments are designed to provide learners with opportunities to demonstrate they have attained the required skills and knowledge using a range of practically based activities and tasks, as required by recognised standards.

How to apply

Direct

Click the ‘apply’ button below to get your application started with us. Our friendly Holmesglen team will be in touch to discuss your study opportunities and pre-training requirements.

Visit How to Apply for more information on the application process.

Recruitment

Holmesglen may engage third parties to recruit students on behalf of the institute. Third party recruiters receive a commission and this will not impact on your fees.

Find out more about your rights and obligations as a student and the services we provide at Holmesglen.

Outcomes

Qualification and Recognition

On completion, you will receive the ICT40120 Certificate IV in Information Technology (Gaming Development) qualification.

Industry Connections

Fees

Tuition fees GST exempt Cost
Full Fee $10,730
Government subsidised $4,255
Concession $851
Mandatory Non-Tuition Fees Cost

Additional Course Cost

1 TB External SSD Hard Drive, approximately $75 Recommended

All fees are indicative only. Your fees will be calculated on your individual circumstances at the time of enrolment. Training is delivered with Victorian and Commonwealth funding. <a href="/study-with-us/tafe-study/tafe-fees-and-scholarships/government-subsidised-training">Find out now if you are eligible for Government-subsidised fees or Concession. </a>

 

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